TECHNICAL MACHINES
1: Dynamic Punch: Does a Powerful punch that could be Critical!
2: Headbutt: An attack that hits the opponent by use of its head!
3: Curse: An attack that when used cuts half of is life and makes the other be vulnerable and looses HP every
turn tha pokemon is out for.
4: Rollout: The pokemon that uses this attack curls into a ball and rolls toards the opponent.
5: Roar: The pokemon gives out a loud sound that may scare the pokemon away.
6: Toxic: A potent attack that may poison the opponent
7: Zap Cannon: The pokemon shoots out a powerful electric zap as if fired from a cannon may paralyz.
8: Rock Smash: Can be used off and on battle a good sized attack in battle, outside of battle can crush boulders
that block your path.
9:Psych Up: Gets ready mentally for an attack.
10: Hidden Power: It uses a power that is produced by the eements around you.
11: Sunny Day:It makes the weather hotter than usual and helps with fire attacks.
12: Sweet Scent: Creates a sweet scent that can make pokemon come to you.
13: Snore: It can only be used if your pokemon is asleep and will make the opponent to flinch.
14: Blizzard :Creates a Blizzard that may freeze
15: Hyper Beam: A beam of immense energy that could be a critical hit.
16: Icy Wind: Creates a cold wind that may freeze
17: Protect: Creates a barrier that protects that pokemon for so long.
18: Rain Dance: Creates a rainstorm and aides water attacks.
19: Giga Drain: Drains an immense amount of energy/HP from the opponent.
20: Endure: Does its best to withstand the attack.
21: Frustration: Gets into an angry mood and could be a critical attack.
22: Solarbeam: Collects solar energy and shoots a beam towards the opponent.
23: Iron Tail: The pokemon's tail tuns rock hard and can hurt when hit by it.
24: Dragonbreath: Creates a breath that is deadly and is critical.
25: Thunder: A powerful electric attack may paralyz.
26: Earthquake: Creates an Earthquake that may become critical.
27: Return: Makes the pokemon able to return to its pokeball no matter the cost.
28: Dig: Digs a hole on 1st turn, 2nd turn hits. Out of battle may create holes for you and your company to go through.
29: Psychic: Makes the opponent acceptable to use by the pokemon i.e creating harm.
30: Shadow Ball: Creates a dark ball of energy and is thrown to the opponent.
31: Mud-Slap: Throws mud into the opponent hopefully blinding it.
32: Double Team: Creates doubles making it difficult to fnd the real and may attack a copy thus giving the opponent or you a hand up in battle.
33: Ice Punch: A punch that is ice cold to the touch and may freeze.
34: Swagger: An inaccurate normal move.
35: Sleep Talk: Can only be used when the user or oponent is asleep.
36: Sludge Bomb: A highly immense poison move which most definetly make the opponent poisoned.
37: Sandstorm: Creates Sandstorms that may cause the opponent and possibly you to lose HP because of the sandstorm. (if sand type nothing happens during the sandstorm.)
38: Fire Blast: Is a powerful Fire attack may KO or cause it to have a burn.
39: Swift: Is a normal-type attack that hits and maybe able to hit the same time the pponent is getting ready to do an attack.
40: Defense Curl: Curls up in a defensive shape.
41: Thunder Punch: A powerful punch that may paralyz.
42: Dream Eater: A very damaging attack, but only works when the opponent is asleep.
43: Detect: Protects the user from any attcks from the opponent for one turn.
44: Rest: Falls asleep and recharges bout half of its Hp that was lost upto the round. Gets less by each turn.
45: Attract: Attracts pokemon of the opposite gender to you.
46: Thief: Attacks the opponent and can steal something that is attached to hat pokemon if any.
47: Steel Wing: Hits the pokemon with a powerful wing attack that is as hard as steel.
48: Fire Punch: A powerful punch that may cause a burn.
49: Fury Cutter: An attack that hits 4-5 times.
50: Overheat: Does damage then lowers user's speed by 2.